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Shortly after the Nintendo 64's release in Japan, Shigeru Miyamoto started production work on the next Mario RPG. At the time the new Mario RPG was to be created, both of the aforenamed franchises were still exclusive to Japan only.
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As its history progressed, the studio went on to develop two successful series for Nintendo: Wars, a military-themed turn-based strategy series, and Fire Emblem, a fantasy-oriented tactical role-playing series the successes of these two series' debut installments resulted in Intelligent Systems expanding its services beyond just programming and engineering, and introducing game designers, script writers, artists, and musicians into its staff. Intelligent Systems was founded in the 1980s by Toru Narihiro, and started out providing auxiliary programming for games on the Nintendo Entertainment System (known as the Family Computer in Japan) and its add-on, the Famicom Disk System. Square's move to developing exclusively for Sony resulted in Nintendo turning to Intelligent Systems to create Mario's next RPG title. One of these developers was Squaresoft, creators of the Final Fantasy series, which had previously developed the Mario franchise's first role-playing game, Super Mario RPG: Legend of the Seven Stars, for the Super Nintendo Entertainment System (SNES). The aforementioned factors resulted in multiple third-party developers abandoning Nintendo and moving development to Sony's console.
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a full year behind the PlayStation, continuing to store games in cartridges instead of switching to the less expensive CD-ROM format, utilizing a pricing strategy that was not complex enough to allow it to maintain a strong position in the market, and requesting high fees and enforcing strict policies for licensing of third-party developers. Nintendo's downfall during that era can be attributed to multiple decisions and strategies made by the company during this generation, namely launching the N64 in the U.S.
